Wayland. It comes up a lot: “Bug X fixed in the Plasma Wayland session.” “The Plasma Wayland session has now gained support for feature Y.” And it’s in the news quite …

  • jack@monero.town
    link
    fedilink
    arrow-up
    7
    arrow-down
    4
    ·
    10 months ago

    Can someone debunk this please? It feels like something is overlooked here

    • chaorace@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      7
      ·
      edit-2
      10 months ago

      They got all of the basic facts right and their general experience mostly mirrors my own, though in my case the majority of problems encountered apply to Wayland in general and are rarely compositor-specific. That is to say that I can usually Google “[APP]” [FEATURE] not working “Wayland” and find people from a variety of different Wayland compositors all experiencing the same thing[1]. Maybe I just got lucky when I chose my specific compositor?

      In fact, despite being on Wayland for about a year now, the only compositor-specific issue I’ve ever encountered is a broken controller configuration overlay when using Steam’s Big Picture Mode. It’s actually super frustrating because I have absolutely no idea if it’s an issue specific to my compositor, wl-roots, or something unique about my configuration. All I really know is that it works correctly if I launch Steam in a nested gamescope compositor, so it’s not a bug in the protocol nor xwayland.


      1. Some recent examples: broken Steam Controller cursor, busted SDL in TF2, Invisible Emacs cursor ↩︎

      • jack@monero.town
        link
        fedilink
        arrow-up
        1
        ·
        10 months ago

        Thanks for sharing your experience. If the majority of issues are Wayland-wide right now instead of compositor-specific, then that is good in my opinion. These issues get fixed once at the protocol level and are then solved for everyone. Compositors should principally just work, given that they implemented the protocol correctly.