Doomguy1364@lemmy.dbzer0.com to Lemmy Shitpost@lemmy.world · 9 months agoBut my WiFi is just fine!lemmy.dbzer0.comimagemessage-square269fedilinkarrow-up11.76Karrow-down129
arrow-up11.73Karrow-down1imageBut my WiFi is just fine!lemmy.dbzer0.comDoomguy1364@lemmy.dbzer0.com to Lemmy Shitpost@lemmy.world · 9 months agomessage-square269fedilink
minus-squareuis@lemmy.worldlinkfedilinkarrow-up3·9 months agoPlease speak standards, not marketing language. Replace WiFi and number with 802.11 and letters in the end. If latency is your game, copper is a poor choice One packet drop for TCP creates huge latency for application level protocol. And not many games use UDP for their transport.
minus-squareMooseBoys@lemmy.worldlinkfedilinkarrow-up1·9 months ago not many games use UDP for their transport Citation Needed I have never heard of a latency-sensitive game that doesn’t use UDP for inner loop communication. Sure they use TCP for login and server browser, but the actual communication for gameplay almost always uses UDP.
Please speak standards, not marketing language. Replace WiFi and number with 802.11 and letters in the end.
One packet drop for TCP creates huge latency for application level protocol. And not many games use UDP for their transport.
Citation Needed
I have never heard of a latency-sensitive game that doesn’t use UDP for inner loop communication. Sure they use TCP for login and server browser, but the actual communication for gameplay almost always uses UDP.