• uis@lemmy.world
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    9 months ago

    Please speak standards, not marketing language. Replace WiFi and number with 802.11 and letters in the end.

    If latency is your game, copper is a poor choice

    One packet drop for TCP creates huge latency for application level protocol. And not many games use UDP for their transport.

    • MooseBoys@lemmy.world
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      9 months ago

      not many games use UDP for their transport

      Citation Needed

      I have never heard of a latency-sensitive game that doesn’t use UDP for inner loop communication. Sure they use TCP for login and server browser, but the actual communication for gameplay almost always uses UDP.