• mrbaby@lemmy.world
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    8 months ago

    512gb OLED: $549 USD

    1Tb OLED: $649 USD

    • NVMe SSD
    • 1280 x 800 HDR OLED display (same as LCD res but 90hz RR vs 60 on lcd)
    • 7.4" diagonal display size (vs 7 on LCD)
    • 6 nm APU (7nm on LCD)
    • Wi-Fi 6E (5 on LCD)
    • 50Whr battery (40Whr on LCD, 3-12h gameplay vs 2-8h on LCD)
    • 45W Power supply with 2.5m cable (1.5m on LCD)
    • 16 GB LPDDR5 on-board RAM (6400 MT/s quad 32-bit channels) (LCD has 5500 MT/s, so faster ram)
    • Bluetooth 5.3 (vs 5.0 on lcd)

    This gives more info

    I’m frickin stoked!!

      • CaptDust@sh.itjust.works
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        8 months ago

        90hz is mentioned on the linked page, under ‘other updates to Steam Deck OLED’. but yes, no VRR support for this display unfortunately. A bit confusing because the software supports VRR and it still works with external displays.

      • andrew@lemmy.stuart.fun
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        8 months ago

        Even without VRR there are noticeable improvements on the LCD deck from running at 60hz even when frame rates dip heavily, just because the frame timing is shorter so the new frames can be showed sooner.

        • vividspecter@lemm.ee
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          8 months ago

          There’s also the benefit that there’s no gaps in the range for frame multiplication, as long as the display still goes down to at least 45hz. With the original screen you can’t run at 35fps properly (at least OOTB), since it’s lower than the min of 40hz but doubling it exceeds the max (60hz).

          • CountVon@sh.itjust.works
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            8 months ago

            Definitely looks to be that way. In this video at the linked timestamp you can see the refresh rate being scaled automatically as the FPS cap is scaled. Looks like the Deck is automatically setting the refresh rate to a multiple of the framerate cap so that frame times and refresh times are kept in sync. E.g. with a 30 FPS cap it sets refresh to 90hz (triple), with a 40fps cap it sets refresh rate to 80hz (double), etc.