‘Baldur’s Gate 3’ can be a fantastic experience and a bad game at the same time.

  • Ashtear@lemm.ee
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    10 months ago

    There’s an instant game over via dialogues in the Monastery region. That’s the only one I saw across two playthroughs. There are also two more instant game over sequences you can get by traveling. All three of these are highly telegraphed.

    I don’t like dunking on writers new to the gig, but the linked article is a puff piece for some dude with 500 YouTube subscribers and unspecified credits. Not worth the read.

    • Sparkega@lemmy.world
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      10 months ago

      I experienced an instant game over a couple hours in on my first playthrough on the crashed nautiloid. When I found the wounded mind flayer, I tried to peer into his mind and failed the roll leading to him overpowering me. I became a thrall while Asterion and Shadowheart watched. No option to revive during the cutscene.

    • ono@lemmy.ca
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      10 months ago

      I remember a few dialogue options that had me thinking, “why did they bother putting that option in the game? Nobody would ever choose that!”

      Apparently I misjudged.

    • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      10 months ago

      They are all over the place; but they are also so obvious if you didn’t know they would lead to a game over, you’d have to be illiterate. Like at one point in Act 1, you are pretty much given the option to say “Go ahead. Try it.” When Lae’zel thinks you’re turning and has a knife to your throat. If you can’t guess what happens next: That’s on you.

    • Floey@lemm.ee
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      10 months ago

      The monastery one makes sense if you are going into the game blind, but it makes no sense in the context of knowing what >! going into the prism and then refusing to kill your guardian!< results in. How come not going along in the first situation gets you killed but not going along in the second situation doesn’t? What circumstances have changed?

      • Ashtear@lemm.ee
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        10 months ago

        Refusing to go in doesn’t necessarily get you killed, it just puts you into a fight. We’re talking about the third option, where

        spoiler

        you’re not only refusing, but you’re also insulting and outright provoking a quasi-god with predictable results.

        Spoiler markup is different on Lemmy, by the by.

        • Floey@lemm.ee
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          10 months ago

          So you’re telling me the difference in whether or not someone chooses to kill you when there is no question or not of whether they are capable of doing so is a provocation? That ignores the material reality that you are in possession of an artifact that the person has made their main focus and you refuse to give it up peacefully and you are in their territory. Vlaketh has the ability to smite you right there and take the prism but just doesn’t for… reasons? That’s bad writing in my opinion. Either don’t allow Vlaketh to encounter the player at the creche, don’t give her the ability to insta kill the PCs, or make the deadly mistake to march into the heart of the creche against your guardian’s wishes.

          I love the game, but it’s not without it’s flaws in the writing and I think this is an example of that.