The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?

  • embix@feddit.de
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    Quicktime events.

    I’d limit it to mandatory QTEs - better games have a “story” mode that doesn’t punish you (much/at all) for having the reflexes of an old-timer.

    But yeah, mandatory QTEs are an immediate buzzkill. I don’t intend to waste more time in Tomb Raider - that’s already 21 minutes I never get back.

    • cnnrduncan@beehaw.org
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      QTEs are also often pretty bad from an accessibility standpoint, especially the older kinds that had you repeatedly mashing buttons!

    • aksdb@feddit.de
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      After biting myself through the loooong intro session path, the game turned out quite good. It did still have a few QTEs later on, but typically in short sequences, which was okayish. First, because I started to expect it, and second because the sequences were short enough that I didn’t get the impression I might have to sit through a movie.

      Still, the beginning of the game has left an ugly impression about QTEs.

      • embix@feddit.de
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        My backlog is large enough to not consider that particular game anytime soon. I’d rather retry getting into Witcher 1 or step a toe into Heavy Rain.