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C’mon bro, it’s 2023, if I have to tell you that sarcasm is difficult to determine through text then that’s your fault, not mine.
C’mon bro, it’s 2023, if I have to tell you that sarcasm is difficult to determine through text then that’s your fault, not mine.
But a massive amount of them are. Small and solo creators on Youtube or Twitch need to conform to the rules of Google and Amazon, and even medium size creators are influenced and coerced by the precedents and market trends set by the much larger corporations.
And it doesn’t matter if not all content is provided by large corporations, those large corporations employ the most people, and dictate in a lot of ways, the rules of the employment market. It’s due to their habits and practices that wages are artificially low and expenses are inflated for record profits.
Until corporate greed is managed properly, consumers will always struggle to have enough expendable income to pay content creators, and therefore will always be searching for free content.
They are absolutely not separate issues. How can I be expected to shell out $15 per month for 10 different content subscriptions if I can only just afford to put food on my table?
Surely you can reverse that and point out corporations whining and moaning about people expecting free content when they’re barely paying their employees enough to afford to pay their bills.
The problem starts with corporate greed, hoarding revenue by keeping employee’s salaries to the minimum acceptable, providing as little functionality as possible to reduce overheads, double dipping by selling a product/subscription and then selling their customer’s data, and then complaining they aren’t getting more money for what little they are doing.
Then inevitably a little guy like Kbin comes along and suffers because the internet is filled with soulless, ultra-capitalist corpo scumbags.
RedHat, CentOS, Debian, Ubuntu.
All are good choices.
I don’t think so, the ARPG I have in mind wouldn’t be open world, would have no campaign and much less focus on story overall, a much more detailed crafting system akin to Path Of Exile but perhaps less punishing, and much more focus on stacking up as many extra modifiers as possible rather than being limited, push your team to get the best rewards.
No timegating, no daily/weekly quests you must log in for, the only limitation is your skill.
I’ve been thinking about an ARPG based around World of Warcraft’s mythic dungeons.
Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.
The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon’s formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.
This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in “world bosses”, massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.
Honestly I don’t get why this is so surprising, humans have been drawing graffiti for thousands of years. There’s plenty of Ancient Roman graffiti to attest to that.
While yes, we should discourage it where possible, we also need to acknowledge that it’s just as big a part of human nature, and culture, as the colosseum itself.
If you honestly believe the standard, sterile, grandma-friendly, value-brand emojis typically available to mobile devices convey tone and response in the same way then nothing I could say would convince you otherwise.
That’s not to mention the fact that non-mobile devices typically have no emoji keyboard available.
We unironically need these Twitch/pepe emotes to spread further, they’re great for quickly and easily conveying a tone or emotion.
There’s a massive range of these emotes that we’re all missing out on… Madge
Like most things, it’s about balance. All changes to open source software must be approved by the community managing it, and if that community is lazy or poorly managed or simply too busy then there’s an opportunity for new vulnerabilities to be created, either accidentally or maliciously.
But for well managed software, as other people have said you can get more changes more frequently, more security as many people are evaluating the code base, and greater attention to what users want rather than what’s profitable. Whereas with closed source software there is a greater focus on profitability, and sometimes that leaves vulnerabilities open when development is rushed and/or vulnerabilities are not seen as important enough to justify the cost to fix, but sometimes that tendancy towards profitability can also ensure the product stays a market leader. Steam may be a good example of a good closed source product.
I don’t know if I’d go that far. If you’re talking about a quick script then sure, whatever gets the job done. But for any actual project the use of good, consistent typing does a lot for readability and future-proofing. And in strongly-typed languages it can have a notable affect on the overall functionality too.
If you can’t tell from context whether something is a float or if it’ll overflow the int max then you probably need to re-think the entire method.
I wish someone would say that about me :(
Nice, thanks, I didn’t know about this! I assumed the ads were just an unfortunate necessity to maintain the site, but you can definitely tell there’s a bigger difference when you compare the two.
Aside from email already being federated as others have said, there’s a site called PrivacyTools with lots of links for the other things you talked about and lots more.
Interestingly I had never seen this phrase until a few days ago, on another similar thread, and now it seem like everyone is saying it.
Baader-Lemmyhof?
This isn’t even greed or anything, it’s just sloppy incompetence and/or obscenely rushed development.
Intelligent retries and exponential backoffs are really common things taught to programmers, whoever didn’t add this needs to have a really good reason or a really good resume…
Honestly I’m not very bothered. I struggle to see this as false advertising when they’re declaring on public forums that physical copies will not include a disc, and it’s quite likely that those physical copies will also state on them that it includes a code and not a disc.
Given our increasing environmental concerns the idea that hundreds of thousands, if not millions, of discs are not going to be produced for this is a good thing, I think. I imagine the only reason a physical version exists at all is to ensure the game has a presence in physical stores, so large advertisements can catch people’s eye, so stores can do related promotions. In essence, all those empty boxes will be produced purely for advertising purposes, otherwise I imagine they would scrap physical copies all together to save the related production, transportation, and logistics costs.
It would be massively more simple, and more profitable to government, to simply levy a colossal tax on property owners who leave their rental properties empty for more than six months or so.