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Cake day: June 16th, 2023

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  • Dragon’s Dogma 2 really has me like that now. I’ve waited years for this, and for the most part it’s everything I expected. I love the new playable race, and I’m excited to try out the new vocations. I have a lot of fun just hunting monsters for other players’ followers’ quests, and finding things for them to potentially tell their own players about. In some ways it feels better than traditional multiplayer.

    Also loving Helldivers 2, but now that I’ve unlocked almost everything it’s no longer all I think about all day.





  • From the article:

    And for the record, Itsuno does say that he thinks fast travel is “convenient” and “good” when done right.

    Based on Dragon’s Dogma 1’s use of Ferrystones, as well as this mechanic returning along with oxcarts in the sequel, I think this director understands that there needs to be a balance. It’s good when it’s both properly implemented and has a purpose. You’re right that nobody wants to run up and down the same roads countless times, but it’s up to the devs implementing limited fast travel to make sure you won’t have to. Then it’s up to the player to decide whether fast travel is worth it for any given situation. Knowing when to use your fast travel and how to maximize it is a skill that you develop and should be rewarded for mastering.

    But it also needs to have a purpose. In more arcadey games, I don’t like worrying about resources like that. But in more grueling games like Dragon’s Dogma, where the journey is often a very intentional part of the gameplay loop if not the main challenge itself, it fits right at home.








  • It would be one thing if people were just overhyping things, but a lot of the outrage was over how much they just blatantly lied while marketing the game. They promised a lot of specific things and then released something that was aesthetically impressive but ultimately outdone in just about every other category by sometimes decades old games, and lacked all of the groundbreaking features they marketed.

    Personally, even coming back to it much later and trying to enjoy it at face value with all of its updates, it still felt like a boring and shallow GTA clone with a neon glaze. That’s not to mention the fact that it’s still frustratingly buggy.


  • I don’t know about keychains, but antistatic wrist straps are absolutely a thing and are very important for people who regularly work with electronic hardware. But I think you’re right in that these devices use a ground wire. There’s also antistatic bags, but again, it just protects what’s inside, and doesn’t discharge you unless it’s touching something else it can discharge to, I believe. Ultimately these are tools used mostly to prevent you from building up static while you work, and not really something you could just wear around the house.