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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I don’t think that’s necessarily true. Water will reach its own level so to speak, if a developer releases a game that is far too much for a majority of gamers to run, those gamers won’t buy the game and it won’t sell. Obviously that also isn’t always necessarily true, but enough terribly optimized games have released recently to be met with 40% rating on Steam that I’d like to think this is the case. Are some developers going to do it anyway? Absolutely, but that’s true regardless. I think that no matter what, indie developers will always tend to keep their games lightweight either by principle or by design necessity, and bigger game studios would also sorta get the message and keep their games reasonable. With obvious exceptions… goddamn 400 GB games these days.









  • FPGAs are where it’s at, and the job market is surprisingly pretty open right now. Everybody’s sleeping on them, everyone wants study CUDA cores or architecture or… ML hardware accelerators or whatever. If you can transition to RTL design or even silicon engineering, it’s a good industry to be in.

    Now, me personally, I’ve never made the funny magic smoke come out from one of my FPGAs, but I can’t tell you how many times I’ve fucked up an entire pipeline because I thought a series of logic would take 3 cycles but really it took 2 and now my entire data path is wrong and somehow I missed it in simulation and now I’ve gotta rearchitect everything and running synthesis/P&R takes a goddamn century to run and this is like my 5th time programming my board and…