I’ve set my computer so that holding caps lock lets me type in Greek
I do space math on earth computers. He/him
I’ve set my computer so that holding caps lock lets me type in Greek
That would be weird for Outer Wilds. It’s not really a game about figuring out a complex sequence of events that let you get the correct solution to the time loop, the way so many time loop stories are. There are a couple locations that can only be accessed early or late, but those locations only contain information; once you’ve reached them you have no need to go back on subsequent looks.
And since the game is about exploration, it doesn’t really feel repetitive (at least it didn’t to me), because you’re always looking for something new
Ultimately, these sorts of crimes are incredibly common for occupying armies. Culture impacts the way these crimes are handled – are they punished, ignored, covered up, or tacitly (or even explicitly) encouraged? But the common element is soldiers, and the way that war leads to the dehumanization of the enemy, not that some cultures breed uniquely evil people.
I generally have a few “forever games” that I sink thousands of hours into. Right now that’s Stellaris but in might try to get back into Crusader Kings with the new patch and of course when Civ 7 comes out I’ll be all over that.
I generally prefer my other games to be fairly short, especially for story heavy games. I’ve left hundreds of Civ games unfinished, and it doesn’t really matter, but I do actually want to finish games with a strong narrative, and really long ones can be hard. I never finished either of the Divinity original sin games, for instance, despite enjoying then quite a lot. Same with Witcher 3, though in that case it has more to do with rapidly becoming fatigued with the open world and also starting grad school about 3/4 if the way through and not having much time to play. I’m general though, I’d say about 20-30 hours is ideal for a game that I can’t just replay forever.
Meta Gear Solid – a game about the metal gear series
Its the same design but with 2020 aesthetics instead of 2005 aesthetics
I can’t really recommend this because its more or less a dead multiplayer beta that’s not even legitimately available anymore but Shattered Horizons was a microgravity first person shooter that was really cool. So, uh, if there are any indie devs in this chat, uh, please steal this dead idea!
Some of them are. IMO the best are Way of Life, Holy Fury, Conclave, and Old Gods. If you want to play some who isn’t a Christian King, such as a Christian merchant or pagan/hindu/muslim king, you’ll need to get the expansion for that. Respectively, those are The Republic, The Old Gods or Holy Fury (either will unlock Pagans), Rajas of India, and Sword of Islam. That being said, if you like playing a Christian, Sons of Abraham is worth picking up. Finally, if you’re the type of person who really likes optimizing these sort of games, then you’ll probably want Legacy of Rome, which adds retinues, customizable standing armies that let a skilled player solve the combat system to punch way above their weight
honestly i think having been in on the ground floor makes things easier. its way easier to learn the changes to mechanics you already understand than it is to learn mechanics that were designed to be, in almost all cases for Stellaris, more complicated than the original, already complicated mechanics.
Paradox put a lot of effort into making Ck3 more accessible, and I think largely succeeded. of course its still a massively complicated game, but strategy fans are generally willing to put up with that. its being obtuse and impenetrable and confusing that’s the problem
3/4 but i can see why you went with universe sandbox; paring it down to 5 words was tough
Fight on both screens simultaneously
Explore a toybox solar system
Push logic like blocks
Die while climbing a mountain
yeah, i guess i can see that. personally i never really grokked goodreads but honestly I feel that way about most social media platforms so its definitely a me issue
I’m curious, what would a federated IMDB add to the experience for you?
When I was in school, the bus route did not stop near my house, and it was too far to walk, and there was no good bike route (though one exists now). In middle and high school I would often walk or bike to a friend’s house after school but that wasn’t always an option.
This is a situation forced on us by car-centric city planning
it only serves to bias us and disort reality.
Ehh, i mean it definitely does do that, but political discussion is also important to guide action. We can see plenty of political action that gets nowhere and does nothing, because the people instigating it do not have a solid theory of how political change is accomplished. Political discussions are how that understanding emerges.
That being said the internet, especially platforms like mastodon that encourage short posts, is rarely the best place for productive political discussion.
There is a powerful network effect to overcome here, and I don’t think “being federated” is enough to overcome it for most people. Reddit and tumblr and discord offered us “what if all your forums/blogs/chatrooms were in one place” which is massively convenient, and why people flocked to those platforms. Thats a transformative user experience. being federated is transformative, but the change to the user experience – beyond a larger barrier to entry – is minimal. The point of mastodon is that its functionally equivalent to twitter without being centralized. But there are no decentralized places left on the internet, beyond those holdouts who are either very attached to their old technology or want to maintain their unilateral control over their platform, and who are unlikely to federate.
I think the genre you are looking for is “immersive sims”. Notable historical examples are Thief, Deus Ex, and System Shock.