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Joined 1 year ago
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Cake day: June 6th, 2023

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  • Agreed. First playthrough should 100% be vanilla. I do mod a few things on subsequent playthroughs though. Personally I like to give myself infinite paragon/renegade (through a save editor), because I like being able pick a renegade option when I think my Shepard would do that, without having to worry about maxing my paragon for important choices. I also prefer playing biotic classes because they’re more fun, but want a sniper rifle, so I mess with the save to give sniper rifle competency to my class in ME1. Finally I’m trying the happy ending mod this playthrough to see if I like it.



  • Mass effect is one of my favorite series ever! I’ve played through the trilogy at least half a dozen times now. It’s my cozy game I always have a playthrough going in.

    Mass effect 1 was incredible for its time, and still pretty good today. The biggest mistake I see people make is not talking to everyone on the ship in between missions (this is true for the whole series); if you don’t you’ll miss the best part of the game. Also make sure to pick an interesting class, probably something with biotics. Infiltrator and soldier are boring to play compared to sentinel or biotic.

    Mass effect 2 was the game that shifted the series from an RPG to a cover shooter. The mechanics were much better, but it removed some of the fun. I remember the first time I played it I was heartbroken the citadel was so much smaller than in the first game. I’d say 2 has the best DLCs of the trilogy (Shadowbroker is unrivaled). I love the structure of 2 as well, but there’s definitely a few gotchas where if you do a mission too soon it’ll lock you out of finishing important side quests if you want a good ending.

    Mass effect 3 is great, the mechanics are more mature than 2, the story and “omg” moments are the best in the series; and (especially with the DLCs) it really fleshes out the backstory of the galaxy and races in a way the first two games didn’t. I do wish the team on the ship was a bit bigger, but the citadel dlc is definitely a close second best in the series; and makes up for it imo.

    As for the ending of 3 (mild mood spoilers):

    spoiler

    I like my games to have a happily ever after ending, and that there really isn’t one kinda bums me out. I get why the writers did it, and I don’t fault them for it; but I’m looking forward to my current playthrough using the happy ending mod for a non cannon ending that won’t leave me kinda sad after finishing the game haha

    So all in all, I think the trilogy is incredible, and everyone should try it. That said you’ve gotta go in with an idea of how to play it (this is true for all the games, but especially 1), because the games will let you miss a lot of stuff (like crew interactions, important side missions that affect the ending of the game and encounters in later games, etc.). It’s definitely a trilogy that’s better the second time through bc of it, or just find a good non spoiler guide/video for tips.






  • I’ve been really enjoying the new expansion for Cyberpunk 2077. I personally loved the game when it came out, specifically for the tone and environment and the main story. I did stop playing pretty quickly though because the progression didn’t click for me and different parts felt too shallow.

    I really think the 2.0 update fixed a lot of game mechanics I didn’t like the first time through, and the expansion has a great tight storyline I’ve really enjoyed sinking my teeth into. I’m going back and doing all of the side quests I didn’t get to before I stopped playing too. And so excited to see what the alternate ending they cooked up is. If you had fun with the game, definitely consider picking it back up!










  • jellyfish@beehaw.orgtoChat@beehaw.org*Permanently Deleted*
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    1 year ago

    Just to temper the backlash a bit. The community has 10 members, and is being brigaded/downvoted by the sh.itjust.works community at large. Whether or not they should allow it as admins is a fair question. But it seems clear, at least for now, the wider sh.itjust.works community isn’t on board. I still hope to re-federate with them some day when moderator tools are better, and federation can be more granular.



  • I agree completely with the controller, it doesn’t really matter what is used to steer the ship, just that it has fail-safes.

    I don’t think resurfacing is the most important part here. Bathyscaphes are normally designed to jettison iron or steel ballasts attached by electromagnet, which allows them to surface due to their natural buoyancy. It’s impossible to say if that’s how the Titan works though, there isn’t a lot of detail available publicly about its design.

    This is a really interesting video to get a take from an experienced submariner that I found really informative - https://youtu.be/4dka29FSZac


  • The bit with the contract is @ 2:40:

    An experimental submersible vessel that has not been approved or certified by any regulatory body and could result in physical injury, disability, emotional trauma or death.

    There was some speculation the pressure vessel could have imploded, due to it being made out of thick fiber glass, which is like glass wherein any tiny imperfection under pressure can cause the entire vessel to break. This is why other pressure vessels are made out of stainless steel, they’re easier to inspect.

    If the vessel didn’t implode, there’s a decent chance it’s floating on the surface, but lost. This is because the ballast for these subs is heavy metal attached via electromagnet. Should anything go wrong, the magnets can be disengaged, and the sub with resurface.

    Here’s hoping it’s lost and can be found, imploding is a horrifying way to go, albeit a quick one.