On second thought, let’s not move to Linux.
On second thought, let’s not move to Linux.
The article probably explains it but I think it’s important to mention every time. It’s not the total energy put into the experiment (charging up the equipment etc); It’s the energy put into the collision.
It’s an important measure but it must also produce more than is put into the entire system, and even more than that to be financially viable and cover costs.
My dream game has always been a game that combines the most impressive technologies with open ended gameplay. So like impressive modern graphics and; physics and; Red Faction-like destructible environments and; procedurally generated content. All wrapped in a good-enough gameplay package like an RPG or something.
I realize all these technologies come at great trade-offs, but the dream is a good balance.
It’s mostly the destructible environments from Red Faction Guerilla that I’d want in other games.
that’s cool