I just say, “Uh-huh!” Or “Yeah!” Like an idiot.
MGS1 is my favorite of the series and is one of my favorite stories in gaming. It’s an incredibly mature story for all the wackiness thats still in it. The music is perfection. The performances are incredible. The characters are great. I love everything about this game. I think, somehow, the low poly graphics and textures adds a lot to the realism and grittiness of the game, despite being fairly arcady in gameplay. At this point in the story, almost everything that happens in it is believable, other than the supernatural parts (which are, in this game, actual supernatural powers, which adds a whole new layer of mystery!) I HATE how over explained everything became in MGS4 and MGS5, (and to some extent, mgs3 even.) I think MGS4 kind of ruined the series for me, even though mgs4 has my favorite gameplay. MGS5 just felt like a Ubisoft collectathon game to me, and vocal parasites can lick my ass with how dumb it is. It has good moments, but it feels rather aimless compared to MGS1-3.
1 has the most serious tone, but still has some goofiness and arcadiness that really meshes well with the story and visuals somehow. 2 and 3 stayed strong with the story, both being more goofy, but also having deeper meanings and plots. I like 1-3 a lot, and even 4 is a fun romp, but 5 just could not hold me. Ground Zeros was great! But Phantom Pain is just a slog for me.
Some good old classic Counter Strike. Lot more fun when its just you and people you know imo.
Crab Games is a fun parody of squid games. And its free!
Perfect Heist 2 is really fun, but idk if the games are large enough for 15 people.
Doom 3 is my favorite one to play when there’s combat and its had some tweaks to the gunplay (like fixing the god-awful shotgun spread to be more normal, greatly reducing ammo amounts, and increasing armor effectiveness,) but if i want a really fun experience, I tend to do Doom 2, or Plutonia. The newer doom games don’t have enough mobs spawning in, and a lot of the levels just feel like combat arenas, (less so in Eternal) instead of places to explore. I think a lot of people overlook the exploration of the og doom games and 3. I liked how demons could roam the halls in Doom 1 and 2, and it really made the levels feel a bit more sandboxy imo. Not to say Doom 2016 and Doom Eternal are bad games, certainly not! It’s just a lot easier for me to sit down and play a few levels of doom 1 or 2 for 30 minutes or an hour, instead of getting invested in complex, more intense gameplay.
Doom 1 and 2 typically relieve stress, though can be challenging, while in doom 2016 and eternal, i feel overwhelmed sometimes and kinda have a bad time cuz I need to focus too much, constantly switching weapons and whatnot. Sometimes i just wanna mow down a horde of zombiemen and imps with a chaingun or ssg.
I never got the chance! That sounds very cool though! Do the Arcos show up in sim copter?
Simcity 2000. I am a huge fan of Blade Runner and Simcity 2K has a very Blade Runner esque soundtrack and I’m LOVING it. I never picked up on the Blade Runner aesthetics in SC2K until recently, particularly after watching the movie for the most recent time. Sure, I played it as a kid, but I didn’t watch Blade Runner till i was an adult, so revisiting it now made it very fun. I made a cyberpunk city with high crime, a large focus on commercial zones, and building only the Plymoth and Draco super buildings.
I know you are trying to help ADHDinos… but not much is ok here. ;-;
Now, now. Scooby Doo on Zombie Island was absolute gold.
While raytracing is kind of neat, and this is kind of neat, I don’t really get the hype around it. I mean, there are options to make a game’s lighting look like 90% as good as raytracing, and not require obscene amounts of power. It’s kind of how I feel about really high res textures. Sure, it looks nice if you really stare at is, but 99% of the time, half the texture res is going to look almost just as good, save tons of space and gpu power.
I guess what I’m really saying is, art style is far more important than actual graphical fidelity. Elite Dangerous looks far better than Starfield.
The Black Knight Halberd is one of the highest damaging weapons in Darkroot Garden. Make sure you consume a humanity before trying to get it, as the Black Knight that drops it does not respawn, and you want to maximize your chances of getting it.
Ayee a no ketchup brother
Doom 1993 I do not like Episode 2 very much. Episode 1 has masterful level design, and Episode 3 has the abstract hell levels that are visually interesting, even if they aren’t that great to play. Episode 2 is just kind of boring. It does have the Tower of Babel tho, that’s a highlight.
I tend to play both, as I have set builds for set character names. First time playthrough in a soul’s game? Maxwell is the name (though Maxwell is one of the few characters that I have played as both male and female.) Making a sniper build? Novikova is da girl for the job. A viking or warlord? Kaytlyn is my go to. Stealth? Garrett will get in and out.
I like having a roster to characters of any gender to pick from. Though, I admit, I tend to gravitate towards making femboy type characters lol.
Cat ears on the sides are my faves
I got an older Vive Cosmos headset for like 300 dollars. The controllers kinda suck but its easy to use. Might upgrade tracking and get valve knuckles but its expensive to do so.
Its kind of silly, but VR. I like hanging out in vrchat with my internet friends and it makes me feel a lot closer to them. Even when we’re just talking and goin to cool worlds.
That’s why you also pack a gun? Size doesn’t really matter if you have one.
Oooh we have to watch anti union propaganda every couple of months. Its fuckin bullshit.
Aero is my favorite. I think it looks nice