WiFi 5 latency is only two times higher than cooper (0.3ms vs 0.6ms). WiFi 6 has the same or even lower latency. WiFi 7 is even better. If latency is your game, copper is a poor choice. Unless you have spare money for an industrial 100Gbps set up. Which you don’t.
I have never heard of a latency-sensitive game that doesn’t use UDP for inner loop communication. Sure they use TCP for login and server browser, but the actual communication for gameplay almost always uses UDP.
WiFi 5 latency is only two times higher than cooper (0.3ms vs 0.6ms). WiFi 6 has the same or even lower latency. WiFi 7 is even better. If latency is your game, copper is a poor choice. Unless you have spare money for an industrial 100Gbps set up. Which you don’t.
Please speak standards, not marketing language. Replace WiFi and number with 802.11 and letters in the end.
One packet drop for TCP creates huge latency for application level protocol. And not many games use UDP for their transport.
Citation Needed
I have never heard of a latency-sensitive game that doesn’t use UDP for inner loop communication. Sure they use TCP for login and server browser, but the actual communication for gameplay almost always uses UDP.